Seems like a a lot of the modelers do the opposite-using more sine waves as the sustain with little samples for the attack and noises. Funny thing is-I think they do mostly the opposite of others-they stream samples for the sustain and model the attack so you can make all the little tweaky adjustments like tine width and stuff-get that touch playability, but with the realism of the sustain. I didn't mention earlier.but, since modeling things get mentioned, I'll note that Korg's Kronos/Grandstage EP1 engine does a nice job as a hybrid of samples or a models.
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